Some explorations for the "Starchild" character I did during my brief 6 month stint at Firewalk in 2020. Ryan Demita designed the original/ final character but I had the opportunity to try a take with some more alien anatomical features.
Took some inspiration from whales, dolphins and apes, and maybe a little Hellboy thrown in for good measure!
All the characters needed to show a full range of expression, so these were done to show his range. I liked the idea of the hardened skin growing as he got angry, starting from the face and chest and radiating outwards.
I did these Riot medic concepts towards the end of my stint at Firewalk. I took some inspiration from the DIY medical helpers you see at big protests and marches.
Some explorations for the "Lennox" character I did during my brief 6 month stint at Firewalk in 2020. Ryan Demita designed the original/ final character but working with the character modeler, Will Patrick, I was able to explore stylization for the project. For Lennox I wanted to emphasize his trickster quality by making him very lanky, long and sharp in his features.
The two model shots/paintovers are by Will Patrick and myself exploring the more stylized look.
https://www.artstation.com/artistwill
Various character roughs and explorations for Concord.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
Crabfolk Arbiter- The arbiters are trusted elder crabfolk who have chosen and are allowed to undergo alteration under the Sikarians magic. These crabfolk possess an oversized crushing claw used for judicial execution.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
The Palios subspecies was bred for protection of the cities and capture of enemies. Box crabs were an inspiration for their giant shield-like claws.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
Pankratos subspecies was created as a strike force, and built to kill.. Fast and brutal, they are built to neutralize their quarry as quickly as possible.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
Kaimeran Construct - Mutated abominations created by the Sikarian elves. These were fun; pure Kaiju weirdness!
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
Seabear Breaker - Surprise shock troops, Breakers wear helmets with a single massive spike/horn on the front, and are propelled by their powerful forelimbs to charge at great speeds.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
Elder seabears are both the warleaders and lorekeepers of their society, and these elders oversee all operations involving their tribe. They act as generals on the battlefield, diplomats to the Sikarians, and keepers of oral history to their kin.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
These seabears are unaltered by the sicarian mages, and wear heavy armor plates to protect them during their land-based assaults on enemy forces.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
Siren Matriarch- A siren leader, these Sea Queens are physically similar to the siren enchantress, but possess two extra, non-winged arms, an even longer tail/lower body, and 1-3 fused vestigial Male sirens attached to her.
Siren Banshee - The Siren Banshees are brutal, unsubtle , untethered ravenous creatures, made more monstrous by subjecting themselves to Sikarian experiments.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
Sikarian Kaimeran - these are the creators of the great Sikarian bioconstructs, makers of living coral golems and seabirthed chimeras.
Sikarian Keraunos - Bio-lightning specialists, channeling
electrical currents through their Zhoethurgic Crystals and focusing them through
bioengineered gauntlets.
TTRPG Minis concepts for Draco Studios -
These were a fun exploration of an entire fantasy faction of Undersea “Biomancer” elves that have mutated themselves and other creatures to live and thrive in the cold deep seas. It was a fun exploration combining ancient Greek aesthetics, undersea forms , and fun fantasy creature design!
Seabears are massive, sentient fur-covered aquatic mammals that have formed an alliance
with the Sikarian forces. I referenced Elephant seals and polar bears for their design.
Sikarian Elf vis/dev. Referenced coral forms for jewelry and greek inspired armor/clothing for these biomancers.
Concept design for Wizards of the Coast's "Vecna: Eve of Ruin" campaign. This is a re-design/re-imagining of the classic D&D baddie "Miska the Wolf Spider" from 2nd Edition.
There were many elements to manage, as well as update the look, for this character. I went back and forth with the art director trying to find the best proportions to make the character read well.
Update to the character I designed for my old 2011 sketchbook.
I've always liked this diesel-punky take on Hanuman (a very cool character from Hindu mythology) , and he became a kind of mascot for my art, but I really wanted to update him with stronger shapes and a bit more of a mischievous personality.
Original drawing in pencil in my sketchbook, finished in Photoshop.
Goblins need hats, the sillier the better!
A fun activity sheet I made for my nieces. I wanted to share it with any parents that have little artists in their family! (or if you just want your very Goblin-like kids off your back for a few minutes)
Just right click, “save”, then print!
Unorganized (for now) concepts done at Z2/King. The codename for the game was “TapCraft”. Tapcraft was to be a mid-core RPG for mobile. In the year and four months I was on the project I was primarily responsible for IP and story development. I worked with writers and designers to begin to design the core cast of NPC’s that guide the player and move the storyline along. I also worked on the primary villain of the game the “Colossals”, helped with art direction, and enemy/monster creation. Most of the player character art was already finalized before I had started. I’ve also included looser brainstorming sketches that were done to show some ideation and thought process.
Unreleased character for Gigantic. Bolga is a battle loving ogress that loves the simple things in life. Fighting and eating.
One of the first characters I created for Gigantic. He went through many gameplay and visual design changes and never made it back into the final game. The black and white concepts below were from his original iteration.
Unreleased character for Gigantic. Javash is a peaceful artist/monk with the magical ability to control sand with his unique staff weapon.
31 days of Inktober, 31 levels of monsters. I combined my love of RPG’s, D&D and pen and ink for this series.
I wanted the art to evoke those naive, yet charming 1st edition D&D monsters.
Gigantic's bombastic, boisterous bruiser! Lord Knossos, is all muscle, and forward motion.
His "Into the Rift" skin is an exploration of how he appears after being corrupted by evil Rift magic.
Gigantic's deadly lightning assassin! The bottom two images are from her first design, before we decided on the style of the game.
Lady Devaedra's dark, twisted, apprentice; Xenobia.
Uncle Sven! He's everyone's crazy uncle (that throws potions at you)!
(Fun fact, I did his voice in the game!)
Imani the sneaky sniper from Gigantic. If you're alive, then she's not around.
Mozu the Wand Thief from Gigantic. Y'know the saying, with great power comes great responsibility? Mozu doesn't care about that.
Gigantic's malfunctioning death machine!
The demon handed, unstoppable tank from Gigantic.
Voden, the forest warden. He defends all that is green and good, but it doesn't mean he's happy about it.
One of Gigantic's, gigantic guardians! Grenn uses his knowledge of dark Rift magic to destroy his opponents.
Pakko, the big goofy yeti kid! He just wants to play, if he crushes your ribcage in the process, that's on you! Pakko was a ton of fun to work on, his main inspiration was from one of my guinea pigs, Milo.
Creature concepts from Gigantic. They can be allies, or irritants (for the opposite team). We were able to add a lot of character and humor with the creature babies and adults.
Misc. character skins for heroes not designed by me. Beckett and Tmat were designed by Jeff Mianowski. Zandora, Wu, and Rutger were designed by Devon Cady Lee. Charnok was designed by Katy Hargrove.
Examples of the varied and creative character concepts created for Gigantic.
(more to be added later)
World building and visual development for Gigantic.
Fortune card illustrations for Gigantic's progression system.
My silly writeup for all the freaks:
1- Lucca de Luna - Bandit leader, charming rapscallion, and an all around smug bastard.
2- Minister Snidel- This guy sucks, seriously look at him. Most punchable face this side of the Hills of Sorrow.
3- Buska of Bogtown- Buska always makes a visit to Bogtown just a little bit nicer. She’ll almost make you forget about the execrable stench.
4- The Palesong druid, Muffmo. Muffmo is the only druid who commands the power of the ever powerful Moonstone. (but he usually just uses it to light his way to the privy.)
5- Jenny Greasebottom - Jenny’s the finest Bridge Troll that 4 sacks of baby skulls can buy!
6- Bozka Bozik - Bozka and her ineffectual husband run the inn at the edge of town. It’s not recommended, they just give you irritating side quests every time you talk to them.
7- Mingus Moleman - He’s weird. Probably best to smile and nod, and just take anything he hands you.
8- Bohdan Bozik- Bohdan and his homely wife need you to find three secret herbs in the forest so they can find their long lost son. Or something. Just don’t do it, it’s not worth the XP.
9- Lil’ Bilby Boffer - You can usually get him to leave if you offer him some sweets. The kid’s kinda gross, he always smells like syrup and wants to be picked up.
10- Mirjeta - It’s taken her 400 years to perfect her moonshine. Spit it out right away, that stuff will literally turn you inside out.
11 - Millie, soothsayer for the forest king. She also leads the brute squad 3 nights a week.
12 and 14 - The always rumor-mongering Ramshiki brothers.
13 - The very high strung, Constable Gormble.
15- Hormbly , the brave Ambassador to the plane of shadows. He really regrets standing near the Ramshiki brothers. Seriously, fuck those guys.
16 - Master thief, Zedward Strixel. Strixel is a master thief, but it’s all relative, considering his arch nemesis is Constable Gormble. It’s like stealing from a blind baby.
Strixel also steals from blind babies.
17 - Duf and Fud - Strixel’s henchman (men?). Super dumb, really strong, likes to throw things.
18 - The Tratoan
19 - Miss Katherine Longfellow the 3rd, presumptive heir to the mud kingdom. In her original language her name is the sound of plunging your hand into a bowl of creamed corn.
20- Geshtai - King of the plane of Shadows, also enjoys eating garbage..
21 - Ursa - The ever concerned. Wife of Woaltar.
22 - Woaltar the stab Goblin. Have you ever been stabbed for no good reason? It was Woaltar.
23 - The ever proclaiming Duke Chiropa
24 - Ornisa Orthipa- Best poison maker in the realm. Food tastes kinda off? It was her. She poisoned it.
25- Zarkus the All Seeing- Zarkus spends his time reporting his findings to his master on the infernal plane, which to be honest, is mostly sex stuff.
26- Cheevo - Never trust a bug. Or poison his entire family.
27- Balthazar the Handsome - He used to turn the heads of all the ladies in the Hall of Wizards. Well, before he dabbled in the Nth dimension. That shit does permanent damage.
28- Steven Deathbringer- He brings… well, you know.
29- The great hill giant Zhou Fen - Zhou is known for leveling entire villages when he gets angry. How to stop him? Pancakes.
30- Ulbus - He’s pretty distraught after the recent election of the Lesser Orange King.
31- Nara Oh Shivma, the old one of the abyss. Old is a relative term here, Nara’s just a baby, I mean just look at those cute little eyes! Look at them! Well actually don’t. FOR THOSE ALL WHO STARE INTO THE EYES OF THE ABYSS WILL FOREVER BE CONSUMED BY IT’S MADNESS.
Personal piece.
This piece was selected for inclusion in Spectrum Fantastic Art.
Various Creatures and Characters developed for Shadow of Mordor and some of it's previous prototypes and iterations.
Various Creatures and Characters developed for Shadow of Mordor and some of it's previous prototypes and iterations.
Various Creatures and Characters developed for Shadow of Mordor and some of it's previous prototypes and iterations.
Various Creatures and Characters developed for Shadow of Mordor and some of it's previous prototypes and iterations.
Various Creatures and Characters developed for Shadow of Mordor and some of it's previous prototypes and iterations.
Canis and his sister Rem were two original characters I developed for the game, but they ended up not making the cut. They were evil shapeshifters that could transform from a human to a wolf, Tolkien alludes to beings like these in the books.
Canis, is a strong fighter but not too smart, Rem is the brains in the family. For their beast forms I kept elements like their hair and jewelry. I also wanted Rem's beast form to appear more intelligent than Canis.
Treebeard and Ent concepts for Guardians of Middle Earth.
Miscellaneous characters and effects concepts for Guardians of Middle Earth.
I only contributed one concept to Snowblind's LOTR game, but he was really fun to work on and he turned out great in the final game. This concept was included in the Spectrum art annual.
You can see the poor Stone Giant get his eyes gouged out by an eagle around the 52 second mark of the YouTube video!
In 2007 I started putting up sketches every week, on my old site. Here's an archive of the past 10 years. Follow me on social media to see what I'm up to!
In 2007 I started putting up sketches every week, on my old site. Here's an archive of the past 10 years. Follow me on social media to see what I'm up to!
In 2007 I started putting up sketches every week, on my old site. Here's an archive of the past 10 years. Follow me on social media to see what I'm up to!
In 2007 I started putting up sketches every week, on my old site. Here's an archive of the past 10 years. Follow me on social media to see what I'm up to!
Miscellaneous illustration work, both personal and for clients.
Various book cover illustrations, primarily for role playing games, and young adult novels.
In 2007 I started putting up sketches every week, on my old site. Here's an archive of the past 10 years. Follow me on social media to see what I'm up to!
In 2007 I started putting up sketches every week, on my old site. Here's an archive of the past 10 years. Follow me on social media to see what I'm up to!