Unorganized (for now) concepts done at Z2/King. The codename for the game was “TapCraft”. Tapcraft was to be a mid-core RPG for mobile. In the year and four months I was on the project I was primarily responsible for IP and story development. I worked with writers and designers to begin to design the core cast of NPC’s that guide the player and move the storyline along. I also worked on the primary villain of the game the “Colossals”, helped with art direction, and enemy/monster creation. Most of the player character art was already finalized before I had started. I’ve also included looser brainstorming sketches that were done to show some ideation and thought process.